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- on exitFrame
- go(the frame)
- cursor(200)
- set the locH of sprite 10 to the mouseH
- set the locV of sprite 10 to the mouseV
- if sprite 10 intersects 2 then
- go("atyou")
- end if
- end
-
- on keyDown
- if the key = 1 then
- set the soundLevel to 1
- end if
- if the key = 2 then
- set the soundLevel to 2
- end if
- if the key = 3 then
- set the soundLevel to 3
- end if
- if the key = 4 then
- set the soundLevel to 4
- end if
- if the key = 5 then
- set the soundLevel to 5
- end if
- if the key = 6 then
- set the soundLevel to 6
- end if
- if the key = 7 then
- set the soundLevel to 7
- end if
- end
-